CodeImp's Doom Builder 2
Currently a work in progress that I recently started. This is a remake of Doom Builder using newer technologies. Programmed in C# and uses DirectX for both 2D and 3D rendering modes. The reasons for the rewrite are: 1) it is educational (practice makes perfect) and 2) because Doom Builder is an old project (January 2003) it can no longer keep up with the increasing demands of the community. For this project I am using UML to design the main parts of the program. This helps me and other interested developers getting a clear overview of the inner workings. This is an open-source project, see the project website for the sources.
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